- #NVIDIA GEFORCE GTX 860M HARDWARE ACCELERATION SOFTWARE#
- #NVIDIA GEFORCE GTX 860M HARDWARE ACCELERATION TRIAL#
It seems is about bits, yet important ones), but IMO that doesn't contradict the fact that most stuff is driven by the CPU and happening there, and that most performance benefits (provided on the basis that you set your card in preferences) from CPU.
It seems, indeed, the final render is relied on the graphics card, so, not selecting it, is probably removing a key part in the puzzle (you can read in one of those posts in that thread how smooth panning is provided by the card.
#NVIDIA GEFORCE GTX 860M HARDWARE ACCELERATION SOFTWARE#
I remember reading from some dev that setting the by software renderer was gonna be slow.
#NVIDIA GEFORCE GTX 860M HARDWARE ACCELERATION TRIAL#
Yes (what carl says), you should totally set your graphics card in AP/AD preferences (about what to set at nVidia Windows control panel, a bit of trial back and force is what I'd do, if in the need, as I haven't had performance issues yet in AP/AD, with the projects I make with those). I actually didn't reply to the main question, now that I see, lol. I think you really should leave the card as selected and not let the software-only, in preferences. (in the brush matter, probably not so much.or.maybe yep in large canvas sizes, as I suspect those disks are very good for large images, in general). Of course, RAM helps (not sure if RAM speed factors in importantly, tho), and having an SSD disk do, too. As far as I have gone learning, you get the major benefits with Affinity by increasing the power of the cpu, numbers of cores, cpu clock, getting one of recent gen, etc. That GPU tho is quite old, my sister has a laptop with one of those, is not of terrific power to say the least, neither too modern features (so probably the benefit wouldn't be drastic). Not wanna make too much advertising of other apps (than I already do) at a company's products forums, but there are some GREAT apps which do not use the GPU at all for the brush (and this is often better for reasons long to explain.to mention only a few, more "democratic" possibilities, so that lower machines can use it, those home or company ones having only a poor integrated card, etc.also, having quite more memory for the task than only the card dedicated memory, etc). The latter seems is mostly the case in Affinity. Some software applications do use GPU for brush painting, some do it slightly, some rely completely on CPU.
In Affinity, it does not work like that, is not heavily based in GPU, like several digital painting dedicated software (which AP is not, neither AD). cpu features and capability are what count, even things like the CPU cache size. Other CPU based software (non Serif related) I have used and even talked to its devs, what I heard from them was. Nope (I suspect with rendering to screen, is referred the entire general visualization, but brush stuff is processed in the CPU), he answered your question completely.